

They also started to spam way too many overpriced DLCs.

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Mods are simultaneously required (and encouraged by the developer) to improve the experience, but can introduce bugs and frequently break your saved cities when the game is updated-until the mod itself is updated. Graphics are quite poor by modern standards unless you use lots of mods and custom assets, which add considerably to the hardware requirements. Some of the game design choices confound me: like locking road types to the progression system or disallowing achievements when using visual or construction-only mods. Some things are done very well (PT lines for instance), others very badly. I liked some aspects of this game, but hated others. Its an odd game, where I get a higher level of enjoyment out of the fallout series, but yet I find myself playing this game for hours, it has the ability to suck me in and keep me engaged. I'm at about 32,000 sims and traffic isn't a huge problem yet. I'm working on the third quadrant now, though that's out of range of the screen shot. To that point, the second section (in the background), doesn't even have any mass transit. I'm at a point where its diminishing returns, the first section of the city (foreground), has a number of bus routes, where most of the ridership is about 130 to 150, the subway, is barely being used (low 30s). Speaking of monorail - I'm still struggling with mass transit, it just doesn't seem to be working for me, i.e., ridership is low.
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Plus I can add as much services as I feel I need ASAP, I'm not playing with all achievements locked, so I did wait until things became available, i.e., didn't create a monorail on day one since its not available. I'm pretty happy with how things are going, I found that I get the most enjoyment by playing with unlimited funds, while I have a positive cash flow (right now), I wanted to be able to lay my city out in a specific pattern if you can see, its in a hexagon layout - if the game is played as expected (starting off with 70,000) then its hard to do that.
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Great starting guide by a Reddit user - vol 1-4 with grid based city - personally this one is probably the best guide for you.Įxcellent in-depth guide to traffic by a traffic engineer: įeel free to add me up on Steam: bloody_ewe There's already quite a few people with over 200 hours. Residential zones shouldn't be that narrow, I guess your roads might be too close to each other not allowing bigger houses to be build.Īnyway I'm no expert, having "only" played 75 hours lol. As for electricity buildings close together can allow electricity to pass between them, make sure that the wind turbines is connected to those "groups" with electric towers. Your water pipes need to connect to both pumps and sewage, the rest you can make into any shape as long as it covers all buildings under the blue glow i.e. As for water, you need both water pump and sewage, but make sure that the sewage is downstream so your pump won't suck up polluted water and kill your "cims". to work with so there's no need to cramped everything together, plus there's more congestion that way anyway. Grids don't usually work that well in this game, remember that in real life there's a term "grid-lock", you have almost 100 sq.km. There's more focus on the macro side of your city and your main issue will be traffic and sustainable expansions. This game actually plays a lot differently from the Sim City series.
